WEAPONS FROM GDW’s DARK CONSPIRACY for Cyberpunk 2020
| October 23rd, 2007compiled by Mockery (dluther@connectnet.com)
These weapons are from the GDW’s Dark Conspiracy, specifically from the Dark
Tek supplement.
[Image]Entries marked with a red star are illustrated.
Microfilament Machete MEL +1 N R 4D6 n/a n/a VR 1m 1000eb [Image]
The microfilament machete is one meter in length and composed of a blade
about three to four molecules wide capped with a small, spherical, red
marker. The blade is made of an advanced carbon-fiber compound that holds
its shape well even under stress, and it is extremely difficult to see, even
in well-lit conditions (Diff. Awareness roll to spot). Its incredible
thinness means that it is not only terribly sharp, but has very little drag,
allowing it to pass through very hard substances with considerable ease.
Note that it is too light to be used in melee combat as a blocking weapon,
and the ball on the end prevents thrusting penetration. (Dark Tek 49)
[Mockery's Note : There has been some debate in our gaming circle as to
whether this is of an appropriate tech level to be included in a CP2020
campaign. You can see what I think, because I put it up here, but there are
a few things you might want to keep in mind while using it. First of all,
does the blade retract into the handle (giving it a Concealability of P), or
is a special sheath required? Is it made rigid through an innate property of
the "carbon-fiber" filament, or does it require an energy field, and thus a
power pack? Your answers to these questions will tell you whether it's too
advanced for your campaign.]
Minisaw MEL -2 N P 3D6 n/a n/a UR 100eb [Image]
The minisaw is a small chainsaw that is a gruesome gang weapon, popular in
some European metroplexes. Sporting a pistol grip and wrist brace, the
minisaw creates its mayhem with a six-inch blade made from carbon composites
bonded to an alloy mesh. The minisaw has an internal battery (10eb) giving
it 30 minutes of continuous use, or it can be powered from a belt pack
(30eb) that has a life of 60 minutes. Any attack blocked by the minisaw is
likely to damage its blade or motor; the minisaw can sustain only 4 points
of damage before it ceases to operate. At 10 points, the damage becomes
irreparable. (Dark Tek 49)
LazBlinder EX 0 N P Special 10 1 ST 3000eb [Image]
The LazBlinder is arguably the last (if brutal) word in controlling large,
violent crowds. Little more than a medium-power laser hooked up to a
sweeping system, it appears as a large, black-faced, open-ended cone,
mounted above a squat generator. The cone itself does not move; the laser
and the sweeping mechanism are contained within it. In the absence of the
generator, the weapon can run off of any kilowatt-rated power supply via
cable connection. The LazBlinder has an effective range of 100 meters and a
long range of 300 meters. It has a triangular area of effect. All targets
within the effective area must make a Difficult REF roll to avoid retinal
damage (those at long range make the roll at Average Difficulty). Targets
that avoid retinal damage are still blinded for one turn, and will have a
whopper of a headache for the next hour. Targets who fail their roll will be
blinded for 1D6 hours. Botched rolls indicate permanent blindness!
Cyberoptics with Anti-Dazzle or goggles with the same option will make
targets immune to this attack. Note that the beam is not a blinding flash,
but a wash of dim, red light that mildly heats the skin. Unknowing targets
may turn to see where the light and heat is coming from. A variant on the
LazBlinder has effects similar to the Flashbulb cyberarm option (Chromebook
2); failure means an Impossible COOL roll (add Resist Torture skill to avoid
convulsions or psychomotor paralysis for 1D6 min, and this model costs
3500eb. (Dark Tek 48)
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